VALUEBOX

Promoting Fundamental Rights and Inclusive Education in European Schools through Gamification

In today’s digital generation, gamification has become a popular strategy for encouraging specific behaviors and enhancing motivation and engagement to acquire knowledge and skills. While commonly used in corporate marketing strategies, it is now being implemented in many educational programmes, including the professional development of teachers across various subjects. VALUEBOX aims to equip teaching staff with the tools to build inclusive, high-quality education and foster the European dimension of teaching in secondary schools, which is essential for creating and maintaining a cohesive European society:

  • R1 – Competence Framework for Teachers (COFT)
  • R2 – Gamified Self-Assessment and Recommendation Tool for Teachers (SERT)
  • R3 – Gamified Open Online Course for Teachers (OOC)

The main objectives of VALUEBOX include promoting social inclusion and improving access for individuals with fewer opportunities, including those with a migrant background; monitoring teaching skills related to social, civic, intercultural, and shared values; and enhancing teachers’ competencies to raise awareness and understanding of the European Union context, particularly regarding the EU’s common values, and the principles of unity and diversity.

Leader

ALDA+

Partners

  • International Institute for Human Rights & Peace
  • The Square Dot team
  • Valencian International University
  • Çiğli Science High School
  • Innomate Ldt. (TR)
  • Guglionesi Omnicomprehensive Institute

Contacts

projects@alda-europe.eu